Saturday, 22 June 2013

Rigging

For the rigging for my animation the only character that needed rigging was the clock monster itself. The rigging in clock monster consist of; his chain, his eyes, second hand, wheels. For the chain I placed an IK joint within each of the connections, then did a rigid blend,which helped keep the same feel that a chain would have. For the eyes i used blend shape where i made several distortions which i choose from during my animation. However i found that this feature made my animation lag during the animation process. Bellow are some images.






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