Bed//
When creating the over all effect for my environment i wanted to create a fancy, old fashioned atmosphere, as i felt this would greatly enhance the detail I have placed within my clock monster.
So for the bed I created a rich wooden double bed frame, by using simple rectangles in maya. The pillows were also created with rectangles, however i modeled them before apply the cloth technique, and after fiddling with the settings and the timeline, I managed to get the soft pillow placed look then deleted the history to keep the shape. I did the same with a plane for the blanket. For the textures I wanted a patterned blanket and pillows as i felt this enhanced the atmosphere of the room and suited the rich wooden bed frame.(the textures for the wood, and the blankets bellow)
Bedside Table//
For the bedside table, I wanted to keep the same wooden gran that the bed frame in order to keep with the eutectic of the room. Again i kept with the old fashioned style when modelling the table, and i believe this style has then been enhanced by the choice of handles. I kept the coloring of the handles simplistic as I didn't want to draw away from the bedside table itself. I modeled this in maya, using rectangles for the bedside table and Polygon torus and cylinders for the handles and under detailing. The legs where also done using the extrude tool. .
Books//
The books all had the same base and inner texture for the pages (seen in bottom image), but i changed the size, scale and texture of each to give range, and to create what i in vision a realistic bookshelf. The different book textures were all found on creative commons, under patterns, i felt this gave each book a unique feel and helped bring more depth to the environment. For the page texture I created my own image (bellow) which just consisted of lines, which i put as the texture mapping on an off white color. However i wont upload all the textures for the books, as i feel its too many.This was also made in maya utilizing just rectangles and the extrude tool.
Book Shelf//
For the book shelf i also kept with the same color scheme, thus matching the wood gran on the bedside table and bed frame, as i though this enhanced the style of the room. The book shelf was kept simple due to the detail of the books inside, I didn't want a cluttered look. Again this was made in maya using rectangles and the extrude tool.
Light//
The Light was made a light tone to bring some highlight to the room, with the wood texture being such a rich color. I feel this contrast worked well within the environment. With the light frame i stuck to simple shapes, however added detail to the fixture as I feel too simple would not fit with the style that has been created with the other furniture. The light was made in maya using manly the sphere, cylinders and I also used a CV curve and a NURBS circle to produce the arch which contexts the light bulb to the lamp, which i then connected into a polygon. For the light Bulb i simple added a glow feature to make the light bulb flicker, as it does within my film.
Pen//
The pen is simply made in maya using cylinders. However with the time limit that i had to complete my animation I decided to cut the pen scene from my animation, as i felt with 3 weeks less I would not be able to fit all this animating in to a standard that i would be happy with. However i kept the pen in the scene.
Environment//
For the skirting i decide to keep the wood theme consist, and made that the texture. The walls were also kept simple with a cream color, and a feature wall, which was a surly dark blue pattern. which i think enhance the focus of my environment. For the carpet i used a carpet texture found on creative commons, as shown bellow.












































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