Sunday, 7 April 2013
Development Process
Maya Modelling;
The first structure is very symmetrical, and orderly. i made deforming a spear, as well as adding and deleting my own edges.
The fourth structure is when the tentacles emerge from inside the object, pushing there way through the object. Again, in order to do this i played the tentacles on another layer
The fifth structure occurs when the original object breaks into sections and float away. To achieve this effect i had to combine and duplicate the sections of the original object and mainly cut along the edges were i wanted the split to occur. (due to the many sides i could not get the shatter animation to be applied). I then made the original section vanish, and replaced it with the pre-split sections.
The next sequence is involves the eyes of the octopus like creature then open as the animation finishes. This was achieved by multiple spears increasing and decreasing in size.
Materials/Textures;
The textures i utilized in my animation came from the bellow images;
Outer structure
Creature
Creatures Eyes
Background;
For the background I created it using after affects.
For the background I created it using after affects.
Sounds;
i got all my sounds off creative commons, they are;
"Cracking Nuts; Sound Effect"
"Industry Vehicles Snow Plow Hydraulic Movement Rumble 01"
"Wood, Cracking, Lattice 07; Sound Effect"
"Wood Cracking, Lattice 01; Sound Effect"
i got all my sounds off creative commons, they are;
"Cracking Nuts; Sound Effect"
"Industry Vehicles Snow Plow Hydraulic Movement Rumble 01"
"Wood, Cracking, Lattice 07; Sound Effect"
"Wood Cracking, Lattice 01; Sound Effect"
Chosen Precedent
My chosen Precedent is Damien Hirst,
The main aspect of Hirst's work that i would like to apply to my animation is how first Hirst has played with the idea that appearances are not what they seem. As most of his work is on revealing the inner workings of a object usually in an unorthodox way. I would like to translate this concept into my design, and show how its not always clear whats on the inside of a object
Here are some more images of Hirsts work.
The main aspect of Hirst's work that i would like to apply to my animation is how first Hirst has played with the idea that appearances are not what they seem. As most of his work is on revealing the inner workings of a object usually in an unorthodox way. I would like to translate this concept into my design, and show how its not always clear whats on the inside of a object
Here are some more images of Hirsts work.
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