Sunday, 7 April 2013

Final Animation


Poster


Poster Design


Development Process


Maya Modelling;


The first structure is very symmetrical, and orderly. i made deforming a spear, as well as adding and deleting my own edges.




 The second structure is when the object becomes indented, when the triangular shapes sink in a staggering fashion into the center. I achieved this by creating an inner mold for the triangles when they sink, in order to avoid seeing though into the empty center.



 The third structure the shape takes is when sections begin to rise up and out, forming a spiral pattern, this is also created with a separate layer, and the bend animation applied to each section. During this transformation i originality had the triangles stay within the object, however this became too busy on the eyes, in my opinion.



The fourth structure is when the tentacles emerge from inside the object, pushing there way through the object. Again, in order to do this i played the tentacles on another layer


The fifth structure occurs when the original object breaks into sections and float away. To achieve this effect i had to combine and duplicate the sections of the original object and mainly cut along the edges were i wanted the split to occur. (due to the many sides i could not get the shatter animation to be applied). I then made the original section vanish, and replaced it with the pre-split sections.



The next sequence is involves the eyes of the octopus like creature then open as the animation finishes. This was achieved by multiple spears increasing and decreasing in size. 


Materials/Textures;

The textures i utilized in my animation came from the bellow images;

Outer structure



Creature



Creatures Eyes




Background;

For the background I created it using after affects.


Sounds;

i got all my sounds off creative commons, they are;

"Cracking Nuts; Sound Effect"
"Industry Vehicles Snow Plow Hydraulic Movement Rumble 01"
"Wood, Cracking, Lattice 07; Sound Effect"
"Wood Cracking, Lattice 01; Sound Effect"



StoryBoard


Final Concept




Chosen Precedent

My chosen Precedent is Damien Hirst,

The main aspect of Hirst's work that i would like to apply to my animation is how first Hirst has played with the idea that appearances are not what they seem. As most of his work is on revealing the inner workings of a object usually in an unorthodox way. I would like to translate this concept into my design, and show how its not always clear whats on the inside of a object

Here are some more images of Hirsts work.